Role: Technical Artist, VFX
Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Cult of the Lamb was developed by Massive Monster and published by Devolver Digital.
I worked with the lovely team at Massive Monster to help develop the game’s unique lighting systems, VFX and additional 2D assets.